AI Insights · Timothy · April 2024
Top 5 Hybridcasual Games on Android in Oceania for Q1 2024
Discover the performance of the top 5 hybridcasual games on Android in Oceania for Q1 2024, including trends in downloads, revenue, and active users.
During the first quarter of 2024, the top 5 hybridcasual games on the Android platform in Oceania exhibited notable trends in downloads, revenue, and active users. Here’s an overview of their performance based on data from Sensor Tower.
Last War:Survival Game from First Fun saw a significant rise in weekly revenue, peaking at approximately $136K in the last week of March. The game started the quarter with weekly downloads around 14.8K, but experienced a decline, ending the quarter with approximately 5.3K downloads per week. Weekly active users showed a similar trend, starting at 24K and dropping to around 19.6K by the end of the quarter.
Triple Match 3D by Boombox Games LTD maintained a relatively stable weekly revenue, averaging around $26K throughout the quarter. Downloads, however, decreased from approximately 1.8K in early January to 723 by the end of March. The app's weekly active users remained consistent, fluctuating slightly around 11K to 13K.
Survivor.io from Habby showed a downward trend in weekly revenue, starting at $14.9K and ending at approximately $10K. Downloads decreased from 3.3K to about 1.5K over the quarter. Active users also declined, starting at 27.8K and finishing the quarter at around 19K.
Match Frenzy™ - ASMR Tycoon by JoyPlay Pte.Ltd. saw its weekly revenue peak at around $13.3K in mid-February before dropping to approximately $7.7K by the end of March. Downloads plummeted from 14.8K in early January to a low of 168 by the end of the quarter. Active users followed a similar pattern, starting at 13.9K and ending at around 2.6K.
Rush Royale: Tower Defense TD from MY.GAMES B.V. experienced a gradual increase in weekly revenue, peaking at about $11.5K in the last week of March. Downloads remained relatively stable, with minor fluctuations, ending the quarter at around 1.6K. Weekly active users showed consistent engagement, maintaining around 17K to 18K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.